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» Environment for Multiprocessor Simulator Development
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CCGRID
2001
IEEE
15 years 1 months ago
Performance Evaluation of an Agent-Based Resource Management Infrastructure for Grid Computing
Resource management is an important infrastructure in the grid computing environment. Scalability and adaptability are two key challenges in the implementation of such complex sof...
Junwei Cao, Darren J. Kerbyson, Graham R. Nudd
WSC
2004
14 years 11 months ago
Applying a Cognitive Architecture to Control of Virtual Non-Player Characters
CHI Systems, under contract to the U. S. Army Research Institute, is developing an immersive training system, called Virtual Environment Cultural Training for Operational Readines...
Chris McCollum, Charles Barba, Thomas Santarelli, ...
69
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VTC
2007
IEEE
154views Communications» more  VTC 2007»
15 years 4 months ago
Adaptive Traffic Lights Using Car-to-Car Communication
– Traffic coordination in intersections is a very studied and challenging topic. This paper presents an adaptive traffic light system based on wireless communication between vehi...
Victor Gradinescu, Cristian Gorgorin, Raluca Diaco...
DSRT
1998
IEEE
15 years 2 months ago
A Network Architecture for Remote Rendering
Internet-based virtual environments (VEs) let users explore multiple virtual worlds with many different geometric models which are downloaded rather than predistributed. To avoid ...
Gerd Hesina, Dieter Schmalstieg
GECCO
2004
Springer
110views Optimization» more  GECCO 2004»
15 years 3 months ago
Using GP to Model Contextual Human Behavior
To create a realistic environment, some simulations require simulated agents with human behavior pattern. Creating such agents with realistic behavior can be a tedious and time con...
Hans Fernlund, Avelino J. Gonzalez