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» Environment for Multiprocessor Simulator Development
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WSC
1998
14 years 11 months ago
Making Simulation more Accessible in Manufacturing Systems through a 'four phase' Approach
This paper will describe an approach to the development of computer simulations - the 'four phase' approach - which aims to be more accessible than established approache...
Hamad I. Odhabi, Ray J. Paul, Robert D. Macredie
ICCD
2007
IEEE
150views Hardware» more  ICCD 2007»
15 years 1 months ago
CAP: Criticality analysis for power-efficient speculative multithreading
While Speculative Multithreading (SM) on a Chip Multiprocessor (CMP) has the ability to speed-up hard-toparallelize applications, the power inefficiency of aggressive speculation ...
James Tuck, Wei Liu, Josep Torrellas
WAPCV
2004
Springer
15 years 3 months ago
TarzaNN: A General Purpose Neural Network Simulator for Visual Attention Modeling
A number of computational models of visual attention exist, but making comparisons is difficult due to the incompatible implementations and levels at which the simulations are con...
Albert L. Rothenstein, Andrei Zaharescu, John K. T...
MM
2004
ACM
84views Multimedia» more  MM 2004»
15 years 3 months ago
Tools used while developing auracle: a voice-controlled networked instrument
Auracle is a networked sound instrument controlled by the voice. Users jam together over the Internet using only a microphone. Throughout the development process, the authors expe...
Kristjan Varnik, Jason Freeman, Chandrasekhar Rama...
ROBOCUP
1998
Springer
98views Robotics» more  ROBOCUP 1998»
15 years 2 months ago
A User Oriented System for Developing Behavior Based Agents
Developing agents for simulation environments is usually the responsibility of computer experts. However, as domain experts have superior knowledge of the intended agent behavior, ...
Paul Scerri, Silvia Coradeschi, Anders Törne