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ICPR
2010
IEEE
15 years 8 months ago
Near-Regular BTF Texture Model
—In this paper we present a method for seamless enlargement and editing of intricate near-regular type of bidirectional texture function (BTF) which contains simultaneously both ...
Michael Haindl, Martin Hatka
FAST
2010
15 years 8 months ago
Provenance for the Cloud
The cloud is poised to become the next computing environment for both data storage and computation due to its pay-as-you-go and provision-as-you-go models. Cloud storage is alread...
Kiran-Kumar Muniswamy-Reddy, Peter Macko, Margo I....
AAAI
2008
15 years 8 months ago
An Efficient Motion Planning Algorithm for Stochastic Dynamic Systems with Constraints on Probability of Failure
When controlling dynamic systems, such as mobile robots in uncertain environments, there is a trade off between risk and reward. For example, a race car can turn a corner faster b...
Masahiro Ono, Brian C. Williams
164
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AIIDE
2008
15 years 8 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
NSDI
2007
15 years 8 months ago
TightLip: Keeping Applications from Spilling the Beans
Access control misconfigurations are widespread and can result in damaging breaches of confidentiality. This paper presents TightLip, a privacy management system that helps user...
Aydan R. Yumerefendi, Benjamin Mickle, Landon P. C...
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