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CORR
2011
Springer
163views Education» more  CORR 2011»
14 years 10 months ago
Statistical Analysis of Link Scheduling on Long Paths
We study how the choice of packet scheduling algorithms influences end-to-end performance on long network paths. Taking a network calculus approach, we consider both deterministi...
Yashar Ghiassi-Farrokhfal, Jörg Liebeherr, Al...
125
Voted
HUC
2004
Springer
15 years 9 months ago
MouseField: A Simple and Versatile Input Device for Ubiquitous Computing
Although various interaction technologies for handling information in the ubiquitous computing environment have been proposed, some techniques are too simple for performing rich in...
Toshiyuki Masui, Koji Tsukada, Itiro Siio
146
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PUC
2002
165views more  PUC 2002»
15 years 3 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
115
Voted
IWEC
2004
15 years 5 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
138
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OOPSLA
2005
Springer
15 years 9 months ago
A delta-driven execution model for semantic computing
We describe (and demonstrate) the execution model of a computing platform where computation is both incremental and data-driven. We call such an approach delta-driven. The platfor...
Roly Perera, Jeff Foster, György Koch