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DIGRA
2005
Springer
15 years 8 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
DIGRA
2005
Springer
15 years 8 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
DIGRA
2005
Springer
15 years 8 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
EUC
2005
Springer
15 years 8 months ago
Context-Aware Ubiquitous Data Mining Based Agent Model for Intersection Safety
In USA, 2002, approximately 3.2 million intersection-related crashes occurred, corresponding to 50 percent of all reported crashes. In Japan, more than 58 percent of all traffic cr...
Flora Dilys Salim, Shonali Krishnaswamy, Seng Wai ...
IWANN
2005
Springer
15 years 8 months ago
Real-Time Spiking Neural Network: An Adaptive Cerebellar Model
Abstract. A spiking neural network modeling the cerebellum is presented. The model, consisting of more than 2000 conductance-based neurons and more than 50 000 synapses, runs in re...
Christian Boucheny, Richard R. Carrillo, Eduardo R...
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