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ICSE
2010
IEEE-ACM
15 years 23 days ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
IPPS
2010
IEEE
15 years 23 days ago
Oversubscription on multicore processors
Abstract: Existing multicore systems already provide deep levels of thread parallelism. Hybrid programming models and composability of parallel libraries are very active areas of r...
Costin Iancu, Steven Hofmeyr, Filip Blagojevic, Yi...
NOMS
2010
IEEE
201views Communications» more  NOMS 2010»
15 years 22 days ago
Checkpoint-based fault-tolerant infrastructure for virtualized service providers
Crash and omission failures are common in service providers: a disk can break down or a link can fail anytime. In addition, the probability of a node failure increases with the num...
Iñigo Goiri, Ferran Julià, Jordi Gui...
OPODIS
2010
15 years 22 days ago
On the Automated Implementation of Time-Based Paxos Using the IOA Compiler
Paxos is a well known algorithm for achieving consensus in distributed environments with uncertain processing and communication timing. Implementations of its variants have been s...
Chryssis Georgiou, Procopis Hadjiprocopiou, Peter ...
OPODIS
2010
15 years 22 days ago
Application of Random Walks to Decentralized Recommender Systems
The need for efficient decentralized recommender systems has been appreciated for some time, both for the intrinsic advantages of decentralization and the necessity of integrating...
Anne-Marie Kermarrec, Vincent Leroy, Afshin Moin, ...
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