The PPAD-completeness of Nash equilibrium computation is taken as evidence that the problem is computationally hard in the worst case. This evidence is necessarily rather weak, in ...
In contrast to classical game theoretic analysis of simultaneous and sequential play in bimatrix games, Steven Brams has proposed an alternative framework called the Theory of Mov...
Finding approximate Nash equilibria in n × n bimatrix games is currently one of the main open problems in algorithmic game theory. Motivated in part by the lack of progress on wo...
We present an experimental investigation of the performance of the Lemke-Howson algorithm, which is the most widely used algorithm for the computation of a Nash equilibrium for bi...
Game-theoretic solution concepts, such as Nash equilibrium, are playing an ever increasing role in the study of systems of autonomous computational agents. A common criticism of N...
Felix Brandt, Markus Brill, Felix A. Fischer, Paul...