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IV
2007
IEEE
149views Visualization» more  IV 2007»
16 years 8 days ago
Information Visualization of Multi-dimensional Cellular Automata using GPU Programming
We propose a method for generating all possible rules of multidimension Boolean cellular automata (CA). Based on an original encoding method and the programming of graphical proce...
Stéphane Gobron, Daniel Mestre
ROMAN
2007
IEEE
139views Robotics» more  ROMAN 2007»
16 years 8 days ago
Characterising Dimensions of Use for Designing Adaptive Dialogues for Human-Robot Communication
Abstract— In this paper we provide a possible characterisation of user behaviour based on an analysis of a corpus of human-robot communication, collected by using the Wizard-of-O...
Anders Green
RTAS
2007
IEEE
16 years 8 days ago
Stochastic Metrics for Debugging the Timing Behaviour of Real-Time Systems
Stochastic analysis techniques for real-time systems model the execution time of tasks as random variables. These techniques constitute a very powerful tool to study the behaviour...
Joaquín Entrialgo, Javier García, Jo...
VR
2007
IEEE
195views Virtual Reality» more  VR 2007»
16 years 8 days ago
Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications
A challenge in presenting augmenting information in outdoor augmented reality (AR) settings lies in the broad range of uncontrollable environmental conditions that may be present,...
Joseph L. Gabbard, J. Edward Swan II, Deborah Hix,...
ACII
2007
Springer
16 years 5 days ago
What Should a Generic Emotion Markup Language Be Able to Represent?
Abstract. Working with emotion-related states in technological contexts requires a standard representation format. Based on that premise, the W3C Emotion Incubator group was create...
Marc Schröder, Laurence Devillers, Kostas Kar...