This paper presents models for graphite pencil, drawing paper, blenders, and kneaded eraser that produce realistic looking pencil marks, textures, and tones. Our models are based ...
We describe a tool enabling non-professionals to create digital layouts for large-scale graphical virtual environments. The design tool is based on "elements of the city imag...
In this paper, we describe an interactive streaming architecture. The content streamed by this architecture is encoded with the H.264/AVC standard for video compression. The archi...
Sparse coding is a key principle that underlies wavelet representation of natural images. In this paper, we explain that the effort of seeking a common wavelet sparse coding of i...
or vectors at every mesh point may lead to a very cluttered image. Continuous coloring or data mapping, on the other hand, provide a smooth representation of the data. The use of t...