Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
Approximate Nearest Neighbor (ANN) methods such as Locality Sensitive Hashing, Semantic Hashing, and Spectral Hashing, provide computationally ecient procedures for nding objects...
This paper presents a direct and stochastic technique for real time estimation of on board camera position and orientation—the ego-motion problem. An on board stereo vision syste...
The goal of the data collection and analyses described in this paper was to investigate the effects of incorrect output from a CAD tool on the reliability of the decisions of its ...
Eugenio Alberdi, Andrey Povyakalo, Lorenzo Strigin...
We are investigating the mobile robot indoor localization and environment mapping using an omnidirectional stereovision sensor. It uses four parabolic mirrors and an orthographic ...