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ACSC
2006
IEEE
15 years 6 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
ECCV
2010
Springer
15 years 5 months ago
Fast Approximate Nearest Neighbor Methods for Non-Euclidean Manifolds with Applications to Human Activity Analysis in Videos
Approximate Nearest Neighbor (ANN) methods such as Locality Sensitive Hashing, Semantic Hashing, and Spectral Hashing, provide computationally ecient procedures for nding objects...
Rizwan Chaudhry, Yuri Ivanov
ICIAR
2007
Springer
15 years 6 months ago
Real-Time Vehicle Ego-Motion Using Stereo Pairs and Particle Filters
This paper presents a direct and stochastic technique for real time estimation of on board camera position and orientation—the ego-motion problem. An on board stereo vision syste...
Fadi Dornaika, Angel Domingo Sappa
CARS
2003
15 years 1 months ago
Does incorrect computer prompting affect human decision making? A case study in mammography
The goal of the data collection and analyses described in this paper was to investigate the effects of incorrect output from a CAD tool on the reliability of the decisions of its ...
Eugenio Alberdi, Andrey Povyakalo, Lorenzo Strigin...
ICRA
2009
IEEE
110views Robotics» more  ICRA 2009»
15 years 6 months ago
Vertical line matching for omnidirectional stereovision images
We are investigating the mobile robot indoor localization and environment mapping using an omnidirectional stereovision sensor. It uses four parabolic mirrors and an orthographic ...
Guillaume Caron, El Mustapha Mouaddib