City environments often lack textured areas, contain
repetitive structures, strong lighting changes and therefore
are very difficult for standard 3D modeling pipelines.
We prese...
Previous work [5], [2] have developed an approach for estimating shape and albedo from multiple images assuming Lambertian reflectance with single light sources. The main contrib...
This paper addresses the problem of computing cues to the three-dimensional structure of surfaces in the world directly from the local structure of the brightness pattern of a bino...
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
In this paper we propose a rigorous framework for texture image segmentation relying on region-based active contours (RBAC) and sparse texture representation. Such representations...