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» Estimating Illumination Direction from Textured Images
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108
Voted
CVPR
2009
IEEE
1037views Computer Vision» more  CVPR 2009»
16 years 7 months ago
Piecewise Planar City 3D Modeling from Street View Panoramic Sequences
City environments often lack textured areas, contain repetitive structures, strong lighting changes and therefore are very difficult for standard 3D modeling pipelines. We prese...
Branislav Micusík, Jana Kosecka
CVPR
1997
IEEE
15 years 4 months ago
Shape and albedo from multiple images using integrability
Previous work [5], [2] have developed an approach for estimating shape and albedo from multiple images assuming Lambertian reflectance with single light sources. The main contrib...
Alan L. Yuille, Daniel Snow
102
Voted
ECCV
1994
Springer
16 years 2 months ago
Direct Estimation of Local Surface Shape in a Fixating Binocular Vision System
This paper addresses the problem of computing cues to the three-dimensional structure of surfaces in the world directly from the local structure of the brightness pattern of a bino...
Jonas Gårding, Tony Lindeberg
76
Voted
SIGGRAPH
1996
ACM
15 years 4 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha
122
Voted
ICPR
2008
IEEE
16 years 1 months ago
Region-based active contours and sparse representations for texture segmentation
In this paper we propose a rigorous framework for texture image segmentation relying on region-based active contours (RBAC) and sparse texture representation. Such representations...
François Lecellier, Gilles Aubert, Jalal Fa...