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» Estimating Illumination Direction from Textured Images
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FGR
2006
IEEE
157views Biometrics» more  FGR 2006»
15 years 6 months ago
Morphable Face Reconstruction with Multiple Images
Efficient 3D face reconstruction is very important for face animation and recognition. The slow speed of the 3D morphable model is due to the texture mapping. To improve the spee...
Ming Zhao 0003, Tat-Seng Chua, Terence Sim
MVA
2000
154views Computer Vision» more  MVA 2000»
15 years 7 days ago
A Face Recognition Algorithm Robust Against Illumination Variations Using 3-Dimensional Face Shape
The authors propose a face recognition algorithm robust against the illumination variations, using an average face shape. The objective of this paper is two-fold: (1) to propose a...
Hitoshi Imaoka, Shizuo Sakamoto
ICCV
2003
IEEE
16 years 2 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff
IJCM
2007
205views more  IJCM 2007»
15 years 12 days ago
BTF modelling using BRDF texels
The highest fidelity representations of realistic real-world materials currently used comprise Bidirectional Texture Functions (BTF). The BTF is a six dimensional function dependi...
Jirí Filip, Michal Haindl
CVPR
2009
IEEE
16 years 7 months ago
Relighting Objects from Image Collections
We present an approach for recovering the reflectance of a static scene with known geometry from a collection of images taken under distant, unknown illumination. In con- trast ...
Christian Fuchs, Hans-Peter Seidel, Hendrik P. A. ...