The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Reliably recovering 3D human pose from monocular video requires models that bias the estimates towards typical human poses and motions. We construct priors for people tracking usi...
We propose a variance-component probabilistic model for sparse signal reconstruction and model selection. The measurements follow an underdetermined linear model, where the unknown...
In this paper, we propose two novel methods for face recognition under arbitrary unknown lighting by using spherical harmonics illumination representation, which require only one t...
In this paper, we present the classification sub-system of a real-time video-based face identification system which recognizes people entering through the door of a laboratory. Si...
Johannes Stallkamp, Hazim Kemal Ekenel, Rainer Sti...