Estimating the structure of the human face is a long studied and difficult task. In this paper we present a new method for estimating facial structure from only a minimal number o...
Nathan Faggian, Andrew P. Paplinski, Jamie Sherrah
The launch of Xbox Kinect has built a very successful computer vision product and made a big impact to the gaming industry; this sheds lights onto a wide variety of potential appl...
Wei Shen, Ke Deng, Xiang Bai, Tommer Leyvand, Bain...
One possible solution for pose- and illuminationinvariant face recognition is to employ appearancebased approaches, which rely greatly on correct facial textures. However, existin...
Maylor K. H. Leung, Xiaozheng Zhang, Yongsheng Gao
We present an algorithm to simultaneously recover nonrigid shape and camera poses from point correspondences between a reference shape and a sequence of input images. The key nove...
Francesc Moreno (Institut de Robotica i Informatic...
We address the problem of automatically learning object models for recognition and pose estimation. In contrast to the traditional approach, we formulate the recognition problem a...