This paper presents two strategies for selecting volitional facial expressions and gaze behaviors of animated agents, in the case of Online Negotiation and Soft Game Theory. It is ...
We consider distributed estimation of a time-dependent, random state vector based on a generally nonlinear/non-Gaussian state-space model. The current state is sensed by a serial ...
This paper introduces the notion of a software decelerator, to be used in logic-centric system architectures. Functions are offloaded from logic to a processor, accepting a speed ...
Eric Keller, Gordon J. Brebner, Philip James-Roxby
We show how to combine program slicing and constraint solving in order to obtain better slice accuracy. The method is used in the VALSOFT slicing system. One particular applicatio...
Pervasive resp. ubiquitous systems use context information to adapt appliance behavior to human needs. Even more convenience is reached if the appliance foresees the user's de...
Jan Petzold, Faruk Bagci, Wolfgang Trumler, Theo U...