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ROBOCUP
2004
Springer
116views Robotics» more  ROBOCUP 2004»
15 years 3 months ago
Using Layered Color Precision for a Self-Calibrating Vision System
This paper presents a vision system for robotic soccer which was tested on Sony’s four legged robot Aibo. The input for the vision system are images of the camera and the sensor ...
Matthias Jüngel
FDG
2009
ACM
15 years 4 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
CVPR
2008
IEEE
16 years 1 days ago
Efficient object shape recovery via slicing planes
Recovering the three-dimensional (3D) object shape lies as an unresolved and active research topic on the crosssection of computer vision, photogrammetry and bioinformatics. Altho...
Po-Lun Lai, Alper Yilmaz
JMM2
2006
111views more  JMM2 2006»
14 years 10 months ago
Employing the Hand as an Interface Device
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
Afshin Sepehri, Yaser Yacoob, Larry S. Davis
ICIAR
2004
Springer
15 years 3 months ago
Real Time Multiple Object Tracking Based on Active Contours
Abstract. In this paper our purpose is to present some solutions to multiple object tracking in an image sequence with a real time constraint and a possible mobile camera. We propo...
Sébastien Lefèvre, Nicole Vincent