Sciweavers

77 search results - page 7 / 16
» Estimation-Quantization Geometry Coding Using Normal Meshes
Sort
View
CGF
2008
217views more  CGF 2008»
14 years 11 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
ICIP
2006
IEEE
16 years 1 months ago
Multiple Description Scalar Quantization Based 3D Mesh Coding
In this paper, we address the problem of 3D Model transmission over error-prone channels using multiple description coding (MDC). The objective of MDC is to encode a source into m...
M. Oguz Bici, Gozde Bozdagi Akar
SIGGRAPH
2000
ACM
15 years 4 months ago
Silhouette clipping
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
IMR
2005
Springer
15 years 5 months ago
A fews snags in mesh adaptation loops
The first stage in an adaptive finite element scheme (cf. [CAS95, bor1]) consists in creating an initial mesh of a given domain Ω, which is used to perform an initial computati...
Frédéric Hecht
3DPVT
2004
IEEE
159views Visualization» more  3DPVT 2004»
15 years 3 months ago
Blind Watermarking of 3D Shapes using Localized Constraints
This paper develops a digital watermarking methodology for 3-D graphical objects defined by polygonal meshes. In watermarking or fingerprinting the aim is to embed a code in a giv...
Adrian G. Bors