Sciweavers

238 search results - page 16 / 48
» Evaluating Adaptive Feedback in an Educational Computer Game
Sort
View
100
Voted
PERCOM
2005
ACM
15 years 6 months ago
Applying Active Space Principles to Active Classrooms
Recent developments in pervasive computing have enabled new features for collaboration and instrumentation in educational technology systems. An infrastructure for the integration...
Chad Peiper, David Warden, Ellick Chan, Roy H. Cam...
105
Voted
CHI
2005
ACM
16 years 25 days ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
101
Voted
ICCV
2011
IEEE
14 years 13 days ago
HEAT: Iterative Relevance Feedback with One Million Images
It has been shown repeatedly that iterative relevance feedback is a very efficient solution for content-based image retrieval. However, no existing system scales gracefully to hu...
Nicolae Suditu, Francois Fleuret
99
Voted
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
15 years 6 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
99
Voted
MICAI
2005
Springer
15 years 6 months ago
Fuzzeval: A Fuzzy Controller-Based Approach in Adaptive Learning for Backgammon Game
Abstract. In this paper we investigate the effectiveness of applying fuzzy controllers to create strong computer player programs in the domain of backgammon. Fuzzeval, our proposed...
Mikael Heinze, Daniel Ortiz Arroyo, Henrik Legind ...