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» Evaluating Adaptive Feedback in an Educational Computer Game
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CHI
2010
ACM
15 years 7 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
91
Voted
ICGA
2006
97views Optimization» more  ICGA 2006»
15 years 14 days ago
Computer Analysis of World Chess Champions
Who is the best chess player of all time? Chess players are often interested in this question that has never been answered authoritatively, because it requires comparison between c...
Matej Guid, Ivan Bratko
93
Voted
HRI
2006
ACM
15 years 6 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
71
Voted
CHI
2004
ACM
16 years 24 days ago
eyeVox: a collaborative scoring process
This paper describes an audience response process and its supporting systems for use in judged sporting events at the 2004 Athens Olympic Games. It consists of a wireless scoreinp...
Elizabeth Akers, Ric Edinberg, Jenny Fan, Yi Leng ...
88
Voted
SIGCSE
2010
ACM
231views Education» more  SIGCSE 2010»
15 years 5 months ago
Implementing studio-based learning in CS2
This paper presents an experience in designing, implementing, and evaluating a studio-based learning model for CS2. Adapted from architecture and art education, as well as from co...
T. Dean Hendrix, Lakshman Myneni, N. Hari Narayana...