Sciweavers

238 search results - page 26 / 48
» Evaluating Adaptive Feedback in an Educational Computer Game
Sort
View
116
Voted
RAS
2002
131views more  RAS 2002»
15 years 3 days ago
Behavior generation for a mobile robot based on the adaptive fitness function
We have to prepare the evaluation (fitness) function to evaluate the performance of the robot when we apply the machine learning techniques to the robot application. In many cases,...
Eiji Uchibe, Masakazu Yanase, Minoru Asada
ADC
2007
Springer
164views Database» more  ADC 2007»
15 years 6 months ago
Computer Assisted Assessment of SQL Query Skills
Structured Query Language (SQL) is the dominant language for querying relational databases today, and is an essential topic in introductory database courses in higher education. E...
Stijn Dekeyser, Michael de Raadt, Tien Yu Lee
FDG
2009
ACM
15 years 7 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
120
Voted
CIG
2006
IEEE
15 years 6 months ago
A Coevolutionary Model for The Virus Game
— In this paper, coevolution is used to evolve Artificial Neural Networks (ANN) which evaluate board positions of a two player zero-sum game (The Virus Game). The coevolved neura...
Peter I. Cowling, M. H. Naveed, M. A. Hossain
108
Voted
HOTNETS
2010
14 years 7 months ago
Automatic rate adaptation
Rate adaptation is a fundamental primitive in wireless networks. Since wireless channel strength varies quickly and unpredictably, senders have to constantly measure the channel a...
Aditya Gudipati, Sachin Katti