Real-time evaluation of distributed contact forces for rigid or deformable 3D objects is important for providing multi-sensory feedback in emerging real-time applications, such as...
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjoyed increased interest in both academia and the computer games industry. The c...
David Thue, Vadim Bulitko, Marcia Spetch, Eric Was...
The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...
—In this paper, we propose two adaptive scheduling approaches to support real-time control applications with highly varying computation times. The use of a resource reservation s...
Activity and context recognition in pervasive and wearable computing ought to continuously adapt to changes typical of open-ended scenarios, such as changing users, sensor characte...