Abstract. In order to construct and deploy massively multiagent systems, we must address one of the fundamental issues of distributed systems, the possibility of partial failures. ...
In distributed simulations, such as multi-player distributed virtual environments (DVE), power consumption traditionally has not been a major design factor. However, emerging batt...
Weidong Shi, Kalyan S. Perumalla, Richard M. Fujim...
The paper aims at presenting a method of controlling software quality attributes driven by the set of requirements. This is done in three steps: specifying all the requirements, ma...
Developing human-centered agent architectures requires the integral consideration of architectural flexibility, teamwork adaptability, and context reasoning capability. With the ...
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...