As is typical in evolutionary algorithms, fitness evaluation in GP takes the majority of the computational effort. In this paper we demonstrate the use of the Graphics Processing...
We investigate algorithms for evaluating moving window joins over pairs of unbounded streams. We introduce a unit-time-basis cost model to analyze the expected performance of thes...
Activator-inhibitor models have been widely used to explain several morphogenetic processes. They have also been used to engineer algorithms for computer graphics, distributed syst...
We explore join optimizations in the presence of both timebased constraints (sliding windows) and value-based constraints (punctuations). We present the first join solution named...
Abstract: Modern graphics processing units (GPUs) are flexibly programmable and have peak computational throughput significantly faster than conventional CPUs. Herein, we describ...