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ICDCS
2012
IEEE
13 years 6 days ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
86
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ICPP
2007
IEEE
15 years 4 months ago
Parallel Algorithms for Bayesian Indoor Positioning Systems
We present two parallel algorithms and their Unified Parallel C implementations for Bayesian indoor positioning systems. Our approaches are founded on Markov Chain Monte Carlo si...
Konstantinos Kleisouris, Richard P. Martin
IISWC
2009
IEEE
15 years 4 months ago
On the (dis)similarity of transactional memory workloads
— Programming to exploit the resources in a multicore system remains a major obstacle for both computer and software engineers. Transactional memory offers an attractive alternat...
Clay Hughes, James Poe, Amer Qouneh, Tao Li
ISPASS
2005
IEEE
15 years 3 months ago
Measuring Program Similarity: Experiments with SPEC CPU Benchmark Suites
Performance evaluation using only a subset of programs from a benchmark suite is commonplace in computer architecture research. This is especially true during early design space e...
Aashish Phansalkar, Ajay Joshi, Lieven Eeckhout, L...
MOBISYS
2003
ACM
15 years 9 months ago
An Entity Maintenance and Connection Service for Sensor Networks
In this paper, we present a middleware architecture for coordination services in sensor networks that facilitates interaction between groups of sensors which monitor different env...
Brian M. Blum, Prashant Nagaraddi, Anthony D. Wood...