The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
This paper is proposing a new platform for implementing services in future service oriented architectures. The basic premise of our proposal is that by combining large volume of u...
This paper presents a performance analysis of marketbased batch schedulers for clusters of workstations. In contrast to previous work, we use user-centric performance metrics as t...
— This paper presents an architecture for adaptive cognitive radio networks based on the concept of a “global control plane”. The proposed control architecture uses a predete...
The memory overhead introduced by directories constitutes a major hurdle in the scalability of cc-NUMA architectures, which makes the shared-memory paradigm unfeasible for very la...