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FLAIRS
2004
14 years 11 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
JPDC
2007
86views more  JPDC 2007»
14 years 9 months ago
Strategies to create platforms for differentiated services from dedicated and opportunistic resources
This paper is proposing a new platform for implementing services in future service oriented architectures. The basic premise of our proposal is that by combining large volume of u...
Shah Asaduzzaman, Muthucumaru Maheswaran
CCGRID
2002
IEEE
15 years 2 months ago
User-Centric Performance Analysis of Market-Based Cluster Batch Schedulers
This paper presents a performance analysis of marketbased batch schedulers for clusters of workstations. In contrast to previous work, we use user-centric performance metrics as t...
Brent N. Chun, David E. Culler
ICC
2007
IEEE
121views Communications» more  ICC 2007»
15 years 4 months ago
Global Control Plane Architecture for Cognitive Radio Networks
— This paper presents an architecture for adaptive cognitive radio networks based on the concept of a “global control plane”. The proposed control architecture uses a predete...
Xiangpeng Jing, Dipankar Raychaudhuri
HPCA
2001
IEEE
15 years 10 months ago
A New Scalable Directory Architecture for Large-Scale Multiprocessors
The memory overhead introduced by directories constitutes a major hurdle in the scalability of cc-NUMA architectures, which makes the shared-memory paradigm unfeasible for very la...
Manuel E. Acacio, José González, Jos...