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VRML
1997
ACM
15 years 1 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
80
Voted
DSN
2004
IEEE
15 years 1 months ago
Evaluating the Impact of Limited Resource on the Performance of Flooding in Wireless Sensor Networks
Abstract-- Wireless sensor networks (WSNs) are large collections of resource limited nodes, densely deployed over a landscape. They gather and disseminate local data using multihop...
Patrick Downey, Rachel Cardell-Oliver
MCS
2007
Springer
14 years 9 months ago
Parallel unstructured mesh generation by an advancing front method
Mesh generation is a critical step in high fidelity computational simulations. High-quality and high-density meshes are required to accurately capture the complex physical phenome...
Yasushi Ito, Alan M. Shih, Anil K. Erukala, Bharat...
IROS
2006
IEEE
98views Robotics» more  IROS 2006»
15 years 3 months ago
Sounds Good: Simulation and Evaluation of Audio Communication for Multi-Robot Exploration
— In order to guide the design of a new multi-robot system, we seek to evaluate two different designs of audio direction sensor. We have implemented a simple but useful audio pro...
Pooya Karimian, Richard Vaughan, Sarah Brown
IJAMC
2010
134views more  IJAMC 2010»
14 years 8 months ago
HyperVerse: simulation and testbed reconciled
—When dealing with dynamic large-scale topologies such as those underlying peer-to-peer (P2P) distributed virtual environments (DVE), one inescapably reaches the point where eith...
Jean Botev, Markus Esch, Hermann Schloss, Ingo Sch...