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87
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TSE
1998
96views more  TSE 1998»
14 years 10 months ago
The Use of Cooperation Scenarios in the Design and Evaluation of a CSCW System
—Design and evaluation of groupware systems raise questions which do not have to be addressed in the context of single user systems. The designer has to take into account not onl...
Oliver Stiemerling, Armin B. Cremers
122
Voted
ASSETS
2006
ACM
15 years 2 months ago
Where's my stuff?: design and evaluation of a mobile system for locating lost items for the visually impaired
Finding lost items is a common problem for the visually impaired and is something that computing technology can help alleviate. In this paper, we present the design and evaluation...
Julie A. Kientz, Shwetak N. Patel, Arwa Z. Tyebkha...
78
Voted
ECTEL
2010
Springer
14 years 11 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
IPM
2008
90views more  IPM 2008»
14 years 11 months ago
Interactive high-quality text classification
Automatic text classification (TC) is essential for information sharing and management. Its ideal goals are to achieve high-quality TC: (1) accepting almost all documents that sho...
Rey-Long Liu
WWW
2004
ACM
15 years 11 months ago
A community-aware search engine
Current search technologies work in "one size fits all" fashion. Therefore, the answer to a query is independent of specific user information need. In this paper, we des...
Rodrigo B. Almeida, Virgílio A. F. Almeida