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FDG
2009
ACM
15 years 6 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
APGV
2004
ACM
176views Visualization» more  APGV 2004»
15 years 6 months ago
Towards perceptually realistic talking heads: models, methods and McGurk
Motivated by the need for an informative, unbiased and quantitative perceptual method for the development and evaluation of a talking head we are developing, we propose a new test...
Darren Cosker, Susan Paddock, A. David Marshall, P...
IWCMC
2010
ACM
15 years 3 months ago
Decentralized service composition in pervasive computing environments
In a pervasive computing environment, the devices are embedded in the physical world, providing services and interconnected by a communication network. Composition of these servic...
Joanna Izabela Siebert, Jiannong Cao, Long Cheng, ...
RECOMB
2005
Springer
15 years 6 months ago
Probabilistic in Silico Prediction of Protein-Peptide Interactions
Abstract. Peptide recognition modules (PRMs) are specialised compact protein domains that mediate many important protein-protein interactions. They are responsible for the assembly...
Wolfgang P. Lehrach, Dirk Husmeier, Christopher K....
ICCAD
2004
IEEE
145views Hardware» more  ICCAD 2004»
15 years 10 months ago
Asymptotic probability extraction for non-normal distributions of circuit performance
While process variations are becoming more significant with each new IC technology generation, they are often modeled via linear regression models so that the resulting performanc...
Xin Li, Jiayong Le, Padmini Gopalakrishnan, Lawren...