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CBMS
2007
IEEE
15 years 4 months ago
Vicarious Learning and (Virtual) Case-Based Teaching in Health Science Education
This paper describes PATSy, an established interactive case-based system that provides students with access to virtual patients. PATSy has recently been extended by the addition o...
Richard Cox, Jianxiong Pang
62
Voted
CE
2007
102views more  CE 2007»
14 years 9 months ago
Environmental design for a structured network learning society
Social interactions profoundly impact the learning processes of learners in traditional societies. The rapid rise of the Internet using population has been the establishment of nu...
Ben Chang, Nien-Heng Cheng, Yi-Chan Deng, Tak-Wai ...
DIGITEL
2008
IEEE
14 years 11 months ago
Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences
Educational games have the potential to provide intrinsically motivating learning experiences that immerse and engage the learner. However, the much heralded benefits of education...
Neil Peirce, Owen Conlan, Vincent Wade
ASSETS
2005
ACM
14 years 11 months ago
Interactive virtual client for teaching occupational therapy evaluative processes
In this paper, we describe our current work in developing a computer-based educational tool for Occupational Therapy students learning client evaluation techniques. The software i...
Sharon A. Stansfield, Tom Butkiewicz, Evan Suma, M...
MHCI
2005
Springer
15 years 3 months ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...