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CHI
2005
ACM
15 years 10 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
MM
2005
ACM
139views Multimedia» more  MM 2005»
15 years 3 months ago
Multimodal affect recognition in learning environments
We propose a multi-sensor affect recognition system and evaluate it on the challenging task of classifying interest (or disinterest) in children trying to solve an educational pu...
Ashish Kapoor, Rosalind W. Picard
GECCO
2004
Springer
119views Optimization» more  GECCO 2004»
15 years 3 months ago
Learning Environment for Life Time Value Calculation of Customers in Insurance Domain
A critical success factor in Insurance business is its ability to use information sources and contained knowledge in the most effective way. Its profitability is obtained through t...
Andrea Tettamanzi, Luca Sammartino, Mikhail Simono...
HICSS
2002
IEEE
71views Biometrics» more  HICSS 2002»
15 years 2 months ago
Groupware Technology for Cooperative Learning via the Internet
 To take advantage of the numerous new resources for teaching/learning provided by the Internet, teachers should understand technologies that normally are not part of their fiel...
Hugo Fuks, Marco Aurélio Gerosa, Carlos Jos...
HICSS
2002
IEEE
162views Biometrics» more  HICSS 2002»
15 years 2 months ago
Designing for Pedagogical Effectiveness: The TextWeaver
The online discussion forum is the main mode of interaction for Web-based learning. Existing online instructional management systems contain primitive discussion tools that do lit...
Cindy Xin, Andrew Feenberg