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CSEE
2008
Springer
14 years 11 months ago
An Evaluation of a Mobile Game Concept for Lectures
This paper describes an evaluation of a new game concept, Lecture Quiz, which can be used in lectures in higher education to promote strong student participation and variation in ...
Alf Inge Wang, Terje Øfsdahl, Ole Kristian ...
IEAAIE
2004
Springer
15 years 3 months ago
Machine Learning Approaches for Inducing Student Models
The main issue in e-learning is student modelling, i.e. the analysis of a student’s behaviour and prediction of his/her future behaviour and learning performance. Indeed, it is d...
Oriana Licchelli, Teresa Maria Altomare Basile, Ni...
DIMEA
2008
164views Multimedia» more  DIMEA 2008»
14 years 11 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
SIGITE
2006
ACM
15 years 3 months ago
Does a virtual networking laboratory result in similar student achievement and satisfaction?
Delivery of content in networking and system administration curricula involves significant hands-on laboratory experience supplementing traditional classroom instruction at the Ro...
Edith A. Lawson, William Stackpole
IUI
2006
ACM
15 years 3 months ago
Are two talking heads better than one?: when should use more than one agent in e-learning?
Recent interest in the use of software character agents raises the issue of how many agents should be used in online learning. In this paper we review evidence concerning the rela...
Hua Wang, Mark H. Chignell, Mitsuru Ishizuka