Sciweavers

243 search results - page 44 / 49
» Evaluating children's gaming experiences
Sort
View
ACG
2006
Springer
15 years 5 months ago
Automatic Generation of Search Engines
A plethora of enhancements are available to be used together with the αβ search algorithm. There are so many, that their selection and implementation is a non-trivial task, even ...
Markian Hlynka, Jonathan Schaeffer
PERVASIVE
2005
Springer
15 years 5 months ago
Towards Massively Multi-user Augmented Reality on Handheld Devices
Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within ph...
Daniel Wagner, Thomas Pintaric, Florian Ledermann,...
HRI
2009
ACM
15 years 4 months ago
Nonverbal leakage in robots: communication of intentions through seemingly unintentional behavior
Human communication involves a number of nonverbal cues that are seemingly unintentional, unconscious, and automatic—both in their production and perception—and convey rich in...
Bilge Mutlu, Fumitaka Yamaoka, Takayuki Kanda, Hir...
AAAI
2007
15 years 2 months ago
Authorial Idioms for Target Distributions in TTD-MDPs
In designing Markov Decision Processes (MDP), one must define the world, its dynamics, a set of actions, and a reward function. MDPs are often applied in situations where there i...
David L. Roberts, Sooraj Bhat, Kenneth St. Clair, ...
98
Voted
AAAI
2006
15 years 1 months ago
Using Anticipation to Create Believable Behaviour
Although anticipation is an important part of creating believable behaviour, it has had but a secondary role in the field of life-like characters. In this paper, we show how a sim...
Carlos Martinho, Ana Paiva