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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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87
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AFRIGRAPH
2001
ACM
15 years 1 months ago
A gesture processing framework for multimodal interaction in virtual reality
This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Marc Erich Latoschik
ACMACE
2007
ACM
15 years 1 days ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
86
Voted
HAPTICS
2008
IEEE
15 years 4 months ago
Electrotactile Stimulation Based on Strain Energy Density of the Fingertip
Abstract. The shape recognition of an object is important for dexterous manipulation by humans. Therefore, we have developed a haptic display that integrates both electrotactile an...
Katsunari Sato, Hideaki Nii, Naoki Kawakami, Susum...
93
Voted
CHI
2003
ACM
15 years 10 months ago
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
GAZE-2 is a novel group video conferencing system that uses eye-controlled camera direction to ensure parallaxfree transmission of eye contact. To convey eye contact, GAZE-2 emplo...
Roel Vertegaal, Ivo Weevers, Changuk Sohn, Chris C...
89
Voted
MOBIHOC
2002
ACM
15 years 9 months ago
Directional virtual carrier sensing for directional antennas in mobile ad hoc networks
This paper presents a new carrier sensing mechanism called DVCS (Directional Virtual Carrier Sensing) for wireless communication using directional antennas. DVCS does not require ...
Mineo Takai, Jay Martin, Rajive Bagrodia, Aifeng R...