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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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ICMI
2003
Springer
164views Biometrics» more  ICMI 2003»
15 years 3 months ago
A visually grounded natural language interface for reference to spatial scenes
Many user interfaces, from graphic design programs to navigation aids in cars, share a virtual space with the user. Such applications are often ideal candidates for speech interfa...
Peter Gorniak, Deb Roy
84
Voted
FGR
2008
IEEE
229views Biometrics» more  FGR 2008»
15 years 4 months ago
Symmetry-based face pose estimation from a single uncalibrated view
In this paper, a geometric method for estimating the face pose (roll and yaw angles) from a single uncalibrated view is presented. The symmetric structure of the human face is exp...
Vinod Pathangay, Sukhendu Das, Thomas Greiner
IJCV
2007
210views more  IJCV 2007»
14 years 9 months ago
A Behavioral Analysis of Computational Models of Visual Attention
Robots often incorporate computational models of visual attention to streamline processing. Even though the number of visual attention systems employed on robots has increased dram...
Frederick Shic, Brian Scassellati
DSRT
2008
IEEE
15 years 4 months ago
A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs
In this paper, we present a dynamic area of interest management for Massively Multiplayer Online Games (MMOG). Instead of mapping the virtual space to the area of interest (AOI), ...
Dewan Tanvir Ahmed, Shervin Shirmohammadi
101
Voted
EICS
2009
ACM
15 years 4 months ago
Input evaluation of an eye-gaze-guided interface: Kalman filter vs. velocity threshold eye movement identification
This paper evaluates the input performance capabilities of Velocity Threshold (I-VT) and Kalman Filter (I-KF) eye movement detection models when employed for eye-gaze-guided inter...
Do Hyong Koh, Sandeep A. Munikrishne Gowda, Oleg V...