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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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HCI
2009
14 years 7 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
IJMMS
2007
114views more  IJMMS 2007»
14 years 9 months ago
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
The popularity of computer games has exploded in recent years, yet methods of evaluating user emotional state during play experiences lag far behind. There are few methods of asse...
Regan L. Mandryk, M. Stella Atkins
CAINE
2010
14 years 7 months ago
Real-Time Emotional Speech Processing for Neurorobotics Applications
The ability for humans to understand and process the emotional content of speech is unsurpassed by simulated intelligent agents. Beyond the linguistic content of speech are the un...
Corey M. Thibeault, Oscar Sessions, Philip H. Good...
IVA
2010
Springer
14 years 8 months ago
Using Virtual Humans to Bootstrap the Creation of Other Virtual Humans
Virtual human (VH) experiences are increasingly used for training interpersonal skills such as military leadership, classroom education, and doctor-patient interviews. These divers...
Brent Rossen, Juan Cendan, Benjamin Lok
IJMMS
2007
96views more  IJMMS 2007»
14 years 9 months ago
Communicating emotion through a haptic link: Design space and methodology
Communication of affect across a distance is not well supported by current technology, despite its importance to interpersonal interaction in modern lifestyles. Touch is a powerfu...
Jocelyn Smith, Karon E. MacLean