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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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CGF
2000
96views more  CGF 2000»
14 years 10 months ago
Realistic collision avoidance of upper limbs based on neuroscience models
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
Jean-Christophe Nebel
CSCW
2004
ACM
15 years 3 months ago
Using social psychology to motivate contributions to online communities
Under-contribution is a problem for many online communities. Social psychology theories of social loafing and goal-setting can provide mid-level design principles to address this ...
Gerard Beenen, Kimberly S. Ling, Xiaoqing Wang, Kl...
DAMON
2009
Springer
15 years 4 months ago
Evaluating and repairing write performance on flash devices
In the last few years NAND flash storage has become more and more popular as price per GB and capacity both improve at exponential rates. Flash memory offers significant bene...
Radu Stoica, Manos Athanassoulis, Ryan Johnson, An...
LREC
2010
164views Education» more  LREC 2010»
14 years 11 months ago
Evaluating Machine Translation Utility via Semantic Role Labels
We present the methodology that underlies new metrics for semantic machine translation evaluation that we are developing. Unlike widely-used lexical and n-gram based MT evaluation...
Chi-kiu Lo, Dekai Wu
HAPTICS
2005
IEEE
15 years 3 months ago
A Fracture Mechanics Approach to Haptic Synthesis of Tissue Cutting with Scissors
An analytical model for cutting of a plate of material with a pair of scissors is presented in terms of concepts of contact and fracture mechanics. The forces of contact between t...
Mohsen Mahvash, Allison M. Okamura