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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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WSC
2008
15 years 10 days ago
Comparing designs for computer simulation experiments
The use of simulation as a modeling and analysis tool is wide spread. Simulation is an enabling tool for experimenting virtually on a validated computer environment. Often the und...
Rachel T. Johnson, Bradley Jones, John W. Fowler, ...
ATAL
2006
Springer
15 years 1 months ago
Multiagent simulation meets the real world
To realize large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of steps called 1) participatory simulation, where scen...
Toru Ishida
IROS
2009
IEEE
144views Robotics» more  IROS 2009»
15 years 4 months ago
Wide-angle localization of intraocular devices from focus
Abstract— Future retinal therapies will be partially automated in order to increase the surgeons’ ability to operate near the sensitive structure of the human eye retina. Untet...
Christos Bergeles, Kamran Shamaei, Jake J. Abbott,...
ICMCS
2006
IEEE
243views Multimedia» more  ICMCS 2006»
15 years 4 months ago
A Comparison of Three 3-D Facial Reconstruction Approaches
We compare three Computer Vision approaches to 3-D reconstruction, namely passive Binocular Stereo and active Structured Lighting and Photometric Stereo, in application to human f...
Alexander Woodward, Da An, Georgy L. Gimel'farb, P...
JUCS
2007
133views more  JUCS 2007»
14 years 10 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino