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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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IVA
2009
Springer
15 years 4 months ago
Varying Personality in Spoken Dialogue with a Virtual Human
We extend a virtual human architecture that has been used to build tactical questioning characters with a parameterizable personality model, allowing characters to be designed with...
Michael Rushforth, Sudeep Gandhe, Ron Artstein, An...
GRAPHITE
2006
ACM
15 years 3 months ago
Individualized reaction movements for virtual humans
Virtual Humans creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous behav...
Alejandra García-Rojas, Frédé...
ICMCS
2008
IEEE
174views Multimedia» more  ICMCS 2008»
15 years 4 months ago
The Vera am Mittag German audio-visual emotional speech database
The lack of publicly available annotated databases is one of the major barriers to research advances on emotional information processing. In this contribution we present a recentl...
Michael Grimm, Kristian Kroschel, Shrikanth Naraya...
IWEC
2008
14 years 11 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
ICCS
2007
Springer
15 years 3 months ago
Learning Common Outcomes of Communicative Actions Represented by Labeled Graphs
We build a generic methodology based on learning and reasoning to detect specific attitudes of human agents and patterns of their interactions. Human attitudes are determined in te...
Boris Galitsky, Boris Kovalerchuk, Sergei O. Kuzne...