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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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CHI
2009
ACM
15 years 10 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
HAPTICS
2007
IEEE
15 years 4 months ago
Effects of Longitudinal Skin Stretch on the Perception of Friction
This work focuses on the relative importance of skin stretch imposed on the fingerpad on the perception of friction. Perceptual data is presented from two separate tests. The fi...
Nicholas D. Sylvester, William R. Provancher
BMCBI
2007
142views more  BMCBI 2007»
14 years 10 months ago
Support Vector Machine-based method for predicting subcellular localization of mycobacterial proteins using evolutionary informa
Background: In past number of methods have been developed for predicting subcellular location of eukaryotic, prokaryotic (Gram-negative and Gram-positive bacteria) and human prote...
Mamoon Rashid, Sudipto Saha, Gajendra P. S. Raghav...
DSSCV
2005
Springer
15 years 3 months ago
Histogram Statistics of Local Model-Relative Image Regions
Abstract. We present a novel approach to statistically characterize histograms of model-relative image regions. A multiscale model is used as an aperture to define image regions a...
Robert E. Broadhurst, Joshua Stough, Stephen M. Pi...
AUTOMOTIVEUI
2009
ACM
15 years 4 months ago
A cognitive schema approach to diagnose intuitiveness: an application to onboard computers
Intuitive use is met when prior knowledge is transferred to new task environments. The empirical fact that transfer relies on schemas led us to diagnose intuitiveness based on sch...
Sandrine Fischer, Makoto Itoh, Toshiyuki Inagaki