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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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IWC
2006
165views more  IWC 2006»
14 years 9 months ago
Cross-cultural differences in recognizing affect from body posture
Conveyance and recognition of human emotion and affective expression is influenced by many factors, including culture. Within the user modeling field, it has become increasingly n...
Andrea Kleinsmith, P. Ravindra De Silva, Nadia Bia...
DIGRA
2003
Springer
15 years 2 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
CSCW
2010
ACM
15 years 6 months ago
Invisible emotion: information and interaction in an emergency room
Emotions are an often overlooked aspect of work since they are not included in formal work models. However, they continue provide critical information as well as be part of a rich...
Helena M. Mentis, Madhu Reddy, Mary Beth Rosson
LREC
2010
151views Education» more  LREC 2010»
14 years 11 months ago
Developing an Expressive Speech Labeling Tool Incorporating the Temporal Characteristics of Emotion
A lot of research effort has been spent on the development of emotion theories and modeling, however, their suitability and applicability to expressions in human computer interact...
Stefan Scherer, Ingo Siegert, Lutz Bigalke, Sascha...
ATAL
2008
Springer
14 years 11 months ago
iCat: an affective game buddy based on anticipatory mechanisms
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
Iolanda Leite, Carlos Martinho, André Perei...