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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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VR
2008
IEEE
104views Virtual Reality» more  VR 2008»
15 years 4 months ago
An Evaluation of Immersive Displays for Virtual Human Experiences
This paper compares a large-screen display to a non-stereo head-mounted display (HMD) for a virtual human (VH) experience. As VH experiences are increasingly being applied to trai...
Kyle Johnsen, Benjamin Lok
ICASSP
2011
IEEE
14 years 1 months ago
A study of the effect of emotional state upon text-independent speaker identification
In this paper we evaluate the effect of the emotional state of a speaker when text-independent speaker identification is performed. The spectral features used for speaker recogni...
Marius Vasile Ghiurcau, Corneliu Rusu, Jaakko Asto...
ASSETS
2005
ACM
14 years 11 months ago
Interactive virtual client for teaching occupational therapy evaluative processes
In this paper, we describe our current work in developing a computer-based educational tool for Occupational Therapy students learning client evaluation techniques. The software i...
Sharon A. Stansfield, Tom Butkiewicz, Evan Suma, M...
NN
2000
Springer
148views Neural Networks» more  NN 2000»
14 years 9 months ago
Anxiety-like behavior in rats: a computational model
This work describes a neural network model of the rat exploratory behavior in the elevated plus-maze, a test used to study anxiety. It involves three parameters: drive to explore;...
Cristiane Salum, Silvio Morato, Antônio C. R...
PUC
2002
135views more  PUC 2002»
14 years 9 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...