Sciweavers

1572 search results - page 39 / 315
» Evaluating the Modeling and Use of Emotion in Virtual Humans
Sort
View
AAAI
1998
14 years 11 months ago
Metacognition in Software Agents Using Classifier Systems
Software agents "living" and acting in a real world software environment, such as an operating system, a network, or a database system, can carry out many tasks for huma...
Zhaohua Zhang, Stan Franklin, Dipankar Dasgupta
HAPTICS
2008
IEEE
15 years 4 months ago
Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects
While standard closed haptic control loop used in haptic simulation of rigid bodies are bounded to low frequency force restitution, event-based or open-loop haptic, by superimposin...
Jean Sreng, Anatole Lécuyer, Claude Andriot
PRESENCE
2002
116views more  PRESENCE 2002»
14 years 9 months ago
Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones
HERCMA
2001
126views Mathematics» more  HERCMA 2001»
14 years 11 months ago
Why computerized models to control virtual Humans?
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
Daniel Thalmann
HAPTICS
2007
IEEE
15 years 4 months ago
Evaluation of Human Performance with Kinematic and Haptic Errors
In teleoperation systems, link flexion results in kinematic errors, such that the position mapping between the master motion and slave motion is not correct. For haptic feedback ...
Tomonori Yamamoto, Allison M. Okamura