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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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PRESENCE
2008
155views more  PRESENCE 2008»
14 years 9 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau
COLING
2010
14 years 4 months ago
Multilingual Summarization Evaluation without Human Models
We study correlation of rankings of text summarization systems using evaluation methods with and without human models. We apply our comparison framework to various well-establishe...
Horacio Saggion, Juan Manuel Torres Moreno, Iria d...
ICRA
2007
IEEE
160views Robotics» more  ICRA 2007»
15 years 4 months ago
Virtual Fixture Control for Compliant Human-Machine Interfaces
— In human-machine collaborative systems, robot joint compliance and human-input dynamics lead to involuntary tool motion into undesired regions. To correct this, a set of method...
Panadda Marayong, Hye Sun Na, Allison M. Okamura
ICMCS
2006
IEEE
215views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Biologically vs. Logic Inspired Encoding of Facial Actions and Emotions in Video
Automatic facial expression analysis is an important aspect of Human Machine Interaction as the face is an important communicative medium. We use our face to signal interest, disa...
Michel François Valstar, Maja Pantic
CHI
2002
ACM
15 years 10 months ago
A flexible 3d sound system for interactive applications
We have developed a 3D sound system for headphones that allows real-time sound source and user displacement in a virtual acoustic environment. Because of a flexible design that us...
Lalya Gaye