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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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CGF
2010
129views more  CGF 2010»
14 years 7 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
ICRA
2003
IEEE
97views Robotics» more  ICRA 2003»
15 years 3 months ago
Wearable-based evaluation of human-robot interactions in robot path-planning
In Robotics, many path-planning algorithms have been proposed but almost all are evaluated only by their path lengths in PC. However, the evaluation is completely independent of a...
Ritsu Shikata, Takayuki Goto, Hiroshi Noborio, Hir...
AIED
2009
Springer
15 years 4 months ago
An Evaluation of Sociocultural Data for Predicting Attitudinal Tendencies
Cultural profiling involves a complex interplay of multiple dimensions that are virtually impossible to wholly address. This paper explores several cultural (nationality and its as...
Emmanuel G. Blanchard, Marguerite Roy, Susanne P. ...
SIGGRAPH
1997
ACM
15 years 1 months ago
Virtual voyage: interactive navigation in the human colon
Virtual colonoscopy is a non-invasive computerized medical procedure for examining the entire colon to detect polyps. We present an interactive virtual colonoscopy method, which u...
Lichan Hong, Shigeru Muraki, Arie E. Kaufman, Dirk...
ATAL
2007
Springer
15 years 4 months ago
The human agent virtual environment
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Michael Papasimeon, Adrian R. Pearce, Simon Goss