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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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ICMI
2004
Springer
158views Biometrics» more  ICMI 2004»
15 years 5 months ago
The virtual haptic back for palpatory training
This paper discusses the Ohio University Virtual Haptic Back (VHB) project, including objectives, implementation, and initial evaluations. Haptics is the science of human tactile ...
Robert L. Williams II, Mayank Srivastava, John N. ...
VR
2002
IEEE
147views Virtual Reality» more  VR 2002»
14 years 11 months ago
Designing Virtual Environments to Support Cooperation in the Real World
Much of the current research in the design of virtual environments is centred on laboratory prototypes and emphasis is placed on supporting cooperation within the virtual world its...
Andy Crabtree, Tom Rodden, John A. Mariani
ATAL
2005
Springer
15 years 5 months ago
Emotion based adaptive reasoning for resource bounded agents
In the design of resource bounded agents, high-level cognitive activities, such as reasoning, raise important problems related both to the adaptive ability and to the computationa...
Luís Morgado, Graça Gaspar
AIED
2009
Springer
14 years 9 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
UM
2007
Springer
15 years 6 months ago
Evaluating a Simulated Student Using Real Students Data for Training and Testing
: SimStudent is a machine-learning agent that learns cognitive skills by demonstration. It was originally developed as a building block of the Cognitive Tutor Authoring Tools (CTAT...
Noboru Matsuda, William W. Cohen, Jonathan Sewall,...