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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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ICIP
2002
IEEE
15 years 4 months ago
Panoramic capturing and recognition of human activity
This paper presents a unified approach to human activity capturing and recognition. It targets applications such as a speaker walking, turning around, sitting and getting up from ...
Xinding Sun, B. S. Manjunath
ICCV
2011
IEEE
13 years 12 months ago
Recognising Spontaneous Facial Micro-expressions
Facial micro-expressions are rapid involuntary facial expressions which reveal suppressed affect. To the best knowledge of the authors, there is no previous work that successfully...
Tomas Pfister, Xiaobai Li, Guoying Zhao, Matti Pie...
ACL
2006
15 years 1 months ago
Learning the Structure of Task-Driven Human-Human Dialogs
Abstract--With the availability of large corpora of spoken dialog, it is now possible to use data-driven techniques to build and use models of task-oriented dialogs. In this paper,...
Srinivas Bangalore, Giuseppe Di Fabbrizio, Amanda ...
VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
14 years 10 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
AR
2008
134views more  AR 2008»
14 years 12 months ago
Human Perception of Pneumatic Tactile Cues
The ability to combine tactile, on-the-skin, sensory cues with the kinesthetic ones that widely available force-feedback devices are able to produce is a desirable one, opening th...
Yeongmi Kim, Ian Oakley, Jeha Ryu