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» Evaluating the Modeling and Use of Emotion in Virtual Humans
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BMVC
2001
15 years 2 months ago
Human Shape Estimation in a Multi-Camera Studio
This paper addresses the problem of estimating the shape of an actor in a multi-camera studio for arbitrarily positioned cameras and arbitrary human pose. We adopt a seamless arti...
Jonathan Starck, Adrian Hilton, John Illingworth
CHI
2003
ACM
16 years 6 days ago
Visualizing the affective structure of a text document
This paper introduces an approach for graphically visualizing the affective structure of a text document. A document is first affectively analyzed using a unique textual affect se...
Hugo Liu, Ted Selker, Henry Lieberman
IJVR
2007
110views more  IJVR 2007»
14 years 11 months ago
Real Time Animation and Illumination in Ancient Roman Sites
—The present article discusses and details the methodological approaches and the reconstruction strategies that have been employed to realize the 3D real-time virtual simulations...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, G...
COMSNETS
2012
168views more  COMSNETS 2012»
13 years 7 months ago
Limitations of scanned human copresence encounters for modelling proximity-borne malware
—Patterns of human encounters, which are difficult to observe directly, are fundamental to the propagation of mobile malware aimed at infecting devices in spatial proximity. We ...
James Mitchell, Eamonn O'Neill, Gjergji Zyba, Geof...
CONEXT
2008
ACM
15 years 1 months ago
Distributed event delivery model for collaborative virtual simulations
Networked Virtual Environments (NVEs) are computer generated, synthetic worlds that allow simultaneous interactions of multiple participants. IP multicast and application layer mu...
Neha Singh, S. Sudarshan