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194
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IEEECGIV
2005
IEEE
15 years 11 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
169
Voted
COMSWARE
2006
IEEE
15 years 10 months ago
A measurement study of the Linux TCP/IP stack performance and scalability on SMP systems
The performance of the protocol stack implementation of an operating system can greatly impact the performance of networked applications that run on it. In this paper, we present a...
Shourya P. Bhattacharya, Varsha Apte
158
Voted
CSO
2009
IEEE
15 years 9 months ago
Parallel Video Surveillance on the Multi-core Cell Broadband Engine
The IBM Cell Broadband Engine (BE) is a multicore processor with a PowerPC host processor (PPE) and 8 synergic processor engines (SPEs). The Cell BE architecture is designed to im...
Tamer F. Rabie, Hashir Karim Kidwai, Fadi N. Sibai
DAWAK
2010
Springer
15 years 7 months ago
Experience in Extending Query Engine for Continuous Analytics
: Experience in Extending Query Engine for Continuous Analytics Qiming Chen, Meichun Hsu HP Laboratories HPL-2010-44 In-Database Stream Processing Combining data warehousing and s...
Qiming Chen, Meichun Hsu
195
Voted
SIGIR
2002
ACM
15 years 5 months ago
The web retrieval task and its evaluation in the third NTCIR workshop
This paper gives an overview of the evaluation method used for the Web Retrieval Task in the Third NTCIR Workshop, which is currently in progress. In the Web Retrieval Task, we tr...
Koji Eguchi, Keizo Oyama, Emi Ishida, Kazuko Kuriy...