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» Evaluating the utility of content delivery networks
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NETGAMES
2005
ACM
15 years 3 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
QOFIS
2004
Springer
15 years 2 months ago
Evaluating the Utility of Media-Dependent FEC in VoIP Flows
In this paper, we present an analysis of the impact of using media–dependent Forward Error Correction (FEC) in VoIP flows over the Internet. This error correction mechanism cons...
Gerardo Rubino, Martín Varela
ICDCS
2010
IEEE
15 years 1 months ago
Publisher Placement Algorithms in Content-Based Publish/Subscribe
—Many publish/subscribe systems implement a policy for clients to join to their physically closest broker to minimize transmission delays incurred on the clients’ messages. How...
Alex King Yeung Cheung, Hans-Arno Jacobsen
MOBIQUITOUS
2005
IEEE
15 years 3 months ago
Content-Based Routing in Mobile Ad Hoc Networks
The publish/subscribe model of communication provides sender/receiver decoupling and selective information dissemination that is appropriate for mobile environments characterized ...
Milenko Petrovic, Vinod Muthusamy, Hans-Arno Jacob...
101
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MIDDLEWARE
2005
Springer
15 years 2 months ago
MEDYM: Match-Early with Dynamic Multicast for Content-Based Publish-Subscribe Networks
Abstract. Design of distributed architectures for content-based publish-subscribe (pub-sub) service networks has been a challenging problem. To best support the highly dynamic and ...
Fengyun Cao, Jaswinder Pal Singh