One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
In this paper, we present an analysis of the impact of using media–dependent Forward Error Correction (FEC) in VoIP flows over the Internet. This error correction mechanism cons...
—Many publish/subscribe systems implement a policy for clients to join to their physically closest broker to minimize transmission delays incurred on the clients’ messages. How...
The publish/subscribe model of communication provides sender/receiver decoupling and selective information dissemination that is appropriate for mobile environments characterized ...
Abstract. Design of distributed architectures for content-based publish-subscribe (pub-sub) service networks has been a challenging problem. To best support the highly dynamic and ...