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» Evaluating user experiences in games
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BEHAVIOURIT
2005
79views more  BEHAVIOURIT 2005»
14 years 9 months ago
Usage and user experience of communication before and during rendezvous
This paper reports a field evaluation of the mobile phone as a `package' of device and services. The evaluation compares 44 university students' usage and user experienc...
Martin Colbert
IJCAI
2007
14 years 11 months ago
Robust Human-Computer Interaction System Guiding a User by Providing Feedback
We introduce a human-computer interaction system which collaborates with a user by providing feedback during user activities. The goal of the system is to help a user complete a h...
Michael S. Ryoo, Jake K. Aggarwal
IUI
2003
ACM
15 years 2 months ago
Inferring user goals from personality and behavior in a causal model of user affect
We present a probabilistic model, based on Dynamic Decision Networks, to assess user affect from possible causes of emotional arousal. The model relies on the OCC cognitive theory...
Xiaoming Zhou, Cristina Conati
CHI
2008
ACM
15 years 10 months ago
User experience over time
The way we experience and evaluate interactive products develops over time. An exploratory study aimed at understanding how users form evaluative judgments during the first experi...
Evangelos Karapanos, Marc Hassenzahl, Jean-Bernard...
76
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MM
2010
ACM
167views Multimedia» more  MM 2010»
14 years 9 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda